Sven van Huessen

Highlighted Projects

UNITY
C#
MOBILE
PROFESSIONAL

A-Puzzle-A-Day

Together with DragonFjord, puzzle company in Norway, I made a mobile game. Every day is a new puzzle. This took me 10 months to make next to my studyy and was released in 2022.

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Download On
- iOS App Store - Or - Google Play Store -

GitHub Repos

Here you can find all my projects that I have worked on. From school projects to personal projects. Some of my recent projects are:

UNITY
C#
MOBILE
PERSONAL

Circle Beats

My first mobile game that I made when +3.000 Downloads! I made this when I was 14-years-old and was my first game that I published on the Google Play Store.

- Google Play Store -

UNITY
C#
MOBILE
WEB
PERSONAL

Lights Out

This marks the first (published) app I created after my internship. When compared to my earlier applications, the development process was noticeably smoother, clearly showcasing the improvments I've made because of my internship at Little Chicken.

- Online version - Or - Google Play Store -

UNITY
C#
MOBILE
WEB
PERSONAL

C++ Playground

A project where I try out interesting graphical visuals and algorithms. To improve my C++ skills.

Ant Simulation, Conway's Game of Life, Verlet Phsyics, and more.

- Github -

UNITY
C#
MOBILE
WEB
PERSONAL

C++ Playground

A personal project where I try out interesting graphical visuals and algorithms. To improve my C++ skills.

Ant Simulation, Conway's Game of Life, Verlet Phsyics, and more.

- Github -

C++
GAMEPLAY
UNIVERSITY

Buas Intake

A game I made in C++ for the Buas intake assignment.
Buas is a university in Breda and in the top 3 of the best game universities in the world. Each year there thousands of applications but only 60 spots available for the programming course.

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Buas School Projects

C++
GAMEPLAY
OOP
UNIVERSITY

Year 1 - Block A - Pitfall

During this block I had 8 weeks to remake the old Retro game, Pitfall, in C++. One of the constraints was that I was not allowed to use any external libraries. Including the STD library. This meant that I had to make my own Vector, String, and other classes.

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C++
OPENGL
ENGINE
UNIVERSITY

Year 1 - Block B - Pitfall 3D

During this block I had 8 weeks to remake the old Retro game Pitfall in C++ but this time in 3D and... on a Raspberry pi. The main goal was to learn how to make a 3D engine using OpenGL and how to optimize the game for low-end hardware.

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C++
MATH
LOW-LEVEL
UNIVERSITY

Year 1 - Block C - Ray Tracing

In This block I had 8 weeks to make a CPU based voxel Ray Tracer. The main goal was to learn the ins and outs of a Ray Tracer and how to optimize it for speed by using low-level cpu programming.

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Unreal Engine
UNIVERSITY
10

Year 1 - Block D - Team Work

In This block I had 8 weeks to make a game with a team of 10 talented people. The main goal was to learn how to work with other disciplines like artists and designers.

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Unreal Engine
UNIVERSITY
10

Year 1 - Block D - Team Work

In This block I had 8 weeks to make a game with a team of 10 talented people. The main goal was to learn how to work with other disciplines like artists and designers.

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C++
PlayStation
ENGINE
UNIVERSITY

Year 2 - Block A - Game Engine

8 Weeks to make a cross-platform game engine for both PC and PlayStation 5


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C++
PlayStation
ENGINE
UNIVERSITY

Year 2 - Block A - Game Engine

New year, new projects! 8 Weeks to make a cross-platform game engine for both PC and PlayStation 5


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C++
ENGINE
UNIVERSITY

Year 2 - Block B - Asset Pipeline

This block was a research block. I had 8 weeks to research a specific topic. As an engine programmer, I researched the Asset Pipeline. With a side track of Texture Compression.

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C++
PlayStation
ENGINE
UNIVERSITY
7

Year 2 - Block C - Voxel Game Engine

8 Weeks to make a cross-platform voxel game engine. For this project I was tasked to make a production ready engine within a team of 7 people.

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C++
PlayStation
ENGINE
UNIVERSITY
7

Year 2 - Block C - Voxel Game Engine

8 Weeks to make a cross-platform voxel game engine. For this project I was tasked to make a production ready engine within a team of 7 people.

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Side Projects

WOLVEN KIT
MODDING

Realistic Map - Cyberpunk 2077 Mod

My first mod ever created. It's a mod that replaces the default map with a high-resolution render of Nigh City.

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BLOG POST

S3 Texture Compression

A blog post about S3 Texture Compression. What it is, and how it works.

This post was written during Block B of Year 2 when I was learning about Asset Pipelines.

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