During this block I had 8 weeks to create a game engine. The only thing I got at the start was a basic render engine. All other stuff had to be made by me. The engine is called BEE, which stands for "Breda Educational Engine".
The goal of this block was to make a cross-platform game engine with a simple demo game. The game had to be made using my engine and run on both PlayStation 5 and PC.
A quick overview of the implemented features made by me:
On this page I will showcase some of these features.
Another feature I implemented was the Undo/Redo system. This system is used to undo and redo actions in the editor. I used the Command Pattern to implement this feature. This way I simply had an undo and redo stack with commands. When an action was done, a command was pushed onto the undo stack. When the user wanted to undo an action, the command was popped from the undo stack and executed.
The goal from the start was to make the engine cross-platform. This meant that certain parts of the engine had to
be made in a way that it could run on both PlayStation 5 and PC. There are multiple ways of doing
this; I chose the inheritance approach. This method uses abstraction to create a base class that is
inherited by platform-specific classes. Examples include rendering, device handling, input, file
system, etc.
Because of NDAs I can't show the PlayStation 5 version, but I can show the PC version. Below are 2
videos of my demo games running on PC. These games were made using my engine and run on both
PlayStation 5 and PC.
The engine is open source and can be found on my Github
"Very nice work this block. Your evidence provides a good overview of your design decisions and how you integrated with the ECS.
Good overview of what you learned and used this block to make your code more efficient and reliable. Nice variety of content, from memory alignment to error handling.
Impressive amount of additional features, technically challenging and with a lot of variety. Also great explanations of the implemented features, with small dedicated videos per feature. Keep up the good work."