C++

Personal Game Engine

Custom cross-platform game engine for PC and PlayStation 5 in 8 weeks made entirely solo. Engine + Editor + 2 Demos

S3TC Texture Compression

A blog post about S3 Texture Compression. What it is, and how it works.

CPU Raytracing - Year 1 - Block C

Developed a CPU-based voxel ray tracer, focusing on low-level CPU programming techniques.

C++ Playground

Random CPU based C++ projects with experiments, like Particle Simulation (SIMD), Conway’s Game of Life, Verlet Phsyics, and more.

Pitfall 3D - Year 1 - Block B

8-week project to build a complete 3D game from scratch with cross-platform support for the Raspberry Pi.

Pitfall - Year 1 - Block A

8-week C++ game development project recreating Pitfall with custom engine architecture.

Intake

My first C++ project, created as my intake assignment for Breda University of Applied Sciences.