Project

ImReflect

Reflection-based C++ ImGui wrapper. My first serious attempt at an open-source GitHub project.

Kudzu - Custom voxel game engine

Custom voxel game engine developed in 8 weeks as a student project for both PS5 and PC.

Realistic Map - Cyberpunk 2077 Mod

Realistic map is a mod I created for Cyberpunk 2077. It replaces the in-game map with a more realistic version, making it easier to navigate and find locations. The mod is available on Nexus Mods and has received positive feedback from the community.

Personal Game Engine

Custom cross-platform game engine for PC and PlayStation 5 in 8 weeks made entirely solo. Engine + Editor + 2 Demos

Kaboom - Return of Kaboom

Together with a cross-disciplinary team of 10 students, I spent 8 weeks remaking Raid on Bungling Bay, an old classic from 1984 in Unreal Engine.

CPU Raytracing - Year 1 - Block C

Developed a CPU-based voxel ray tracer, focusing on low-level CPU programming techniques.

C++ Playground

Random CPU based C++ projects with experiments, like Particle Simulation (SIMD), Conway’s Game of Life, Verlet Phsyics, and more.

Pitfall 3D - Year 1 - Block B

8-week project to build a complete 3D game from scratch with cross-platform support for the Raspberry Pi.

Pitfall - Year 1 - Block A

8-week C++ game development project recreating Pitfall with custom engine architecture.

Lights Out

A modern remake of the classic Lights Out puzzle game. Available on Android and the web.

Intake

My first C++ project, created as my intake assignment for Breda University of Applied Sciences.

A Puzzle a Day

In 2022, I worked with Norwegian puzzle company DragonFjord to develop and launch the A-Puzzle-A-Day mobile app, a daily puzzle game based on their popular wooden puzzle.