Sven van Huessen
Engine & Tools programmer
Programming student at Breda University of Applied Sciences with industry internship experience. Worked on custom game engines in both academic and professional settings.
Reflection-based C++ ImGui wrapper. My first serious attempt at an open-source GitHub project.
Reached ⭐300+ stars on GitHub and is featured on the official ImGui wiki by Omar Cornut (creator of ImGui) himself.
As a young freelancer I developed a mobile app for a Norwegian puzzle company. From initial concept to launch on major app stores.
“Sven has very impressive problem-solving skills, often surprising us with clever solutions. He is responsive, reflective, thorough, careful and effective.”
- Mike Naylor and Gerd Åsta Bones / Founders of DragonFjord
A mod that replaces the default map with a high-resolution render of Night City. Reached over 400,000 downloads, media attention, and recognized by associate game director at CD Projekt Red.
“The creator is currently pursuing a game programming degree, and if we had to hedge any bets, their future is extremely bright.”
- Johnny Flores Jr. / News Editor at TheGamer
As an engine and tools intern at Traverse Research during the Summer of Code, I integrated DirectStorage API into their custom Rust game engine. Enabling direct NVMe-to-GPU texture streaming.
During my internship at Little Chicken Game Company, an Amsterdam-based studio creating games for mobile, VR, and PC, I gained professional experience contributing to Steam game Rekt Party.
As a young freelancer, next to my studies, I developed the “A-Puzzle-A-Day” mobile game for DragonFjord, a Norwegian puzzle company. From initial concept to launch on major app stores.
“Sven has very impressive problem-solving skills, often surprising us with clever solutions. He is responsive, reflective, thorough, careful and effective."
- Mike Naylor and Gerd Åsta Bones, Founders of DragonFjord
Read full recommendation on LinkedIn.
As a programming student at Breda University of Applied Sciences, I focus on custom engine & tools programming using C++. See my projects for examples of what I’ve built so far.
Techniques: C++ | Git & GitHub | Agile & Scrum | Unreal Engine | Jenkins | Perforce
First student at Grafisch Lyceum Rotterdam to complete Software Development degree in 2 years (vs. standard 3-year program). Focussed on web technologies and game development with a minor in XR/VR.
Techniques: Web Development | C# | Unity
Hi, I’m Sven, a third-year programming student at Breda University of Applied Sciences. My journey started with Scratch, progressed to Unity, and now I specialize in custom game engines & tool development in C++.
With a degree in software development and experience from internships at Traverse Research and Little Chicken Game Company, I’ve built strong skills in creating scalable and user-friendly systems.
I primarily code in C++, with experience in C#, Rust, JavaScript, and Python. In my latest project I learned about C++ meta programming by building ImReflect.