Sven van Huessen
Engine & Tools programmer
Programming student at Breda University of Applied Sciences, currently interning at Guerrilla Games on the Decima engine. Working on custom game engines in both academic and professional settings.
Reflection-based C++ ImGui wrapper. My first serious attempt at an open-source GitHub project.
Reached ⭐300+ stars on GitHub and is featured on the official ImGui wiki by Omar Cornut (creator of ImGui) himself.
As a young freelancer I developed a mobile app for a Norwegian puzzle company. From initial concept to launch on major app stores.
“Sven has very impressive problem-solving skills, often surprising us with clever solutions. He is responsive, reflective, thorough, careful and effective.”
- Mike Naylor and Gerd Åsta Bones / Founders of DragonFjord
A mod that replaces the default map with a high-resolution render of Night City. Reached over 550,000 downloads, media attention, and recognized by associate game director at CD Projekt Red.
“The creator is currently pursuing a game programming degree, and if we had to hedge any bets, their future is extremely bright.”
- Johnny Flores Jr. / News Editor at TheGamer
Free and open-source tweening plugin for Unreal Engine, published on the Fab Marketplace. Animate any value: floats, vectors, colors, and text. All with a single Blueprint node or a few lines of C++.
Built with C++20 concepts for extensibility and custom UK2Node classes for a polished Blueprint UX.
As an engine programming intern at Guerrilla Games, I work on the Decima engine. I’m building a shader debugger for the Decima node graph editor, letting artists inspect live shader outputs node-by-node.
As an engine and tools intern at Traverse Research during the Summer of Code, I integrated DirectStorage API into their custom Rust game engine. Enabling direct NVMe-to-GPU texture streaming.
During my internship at Little Chicken Game Company, an Amsterdam-based studio creating games for mobile, VR, and PC, I gained professional experience contributing to Steam game Rekt Party.
As a young freelancer, next to my studies, I developed the “A-Puzzle-A-Day” mobile game for DragonFjord, a Norwegian puzzle company. From initial concept to launch on major app stores.
“Sven has very impressive problem-solving skills, often surprising us with clever solutions. He is responsive, reflective, thorough, careful and effective."
- Mike Naylor and Gerd Åsta Bones, Founders of DragonFjord
Read full recommendation on LinkedIn.
As a programming student at Breda University of Applied Sciences, I focus on custom engine & tools programming using C++. See my projects for examples of what I’ve built so far.
Techniques: C++ | Git & GitHub | Agile & Scrum | Unreal Engine | Jenkins | Perforce
First student at Grafisch Lyceum Rotterdam to complete Software Development degree in 2 years (vs. standard 3-year program). Focussed on web technologies and game development with a minor in XR/VR.
Techniques: Web Development | C# | Unity
Hi, I’m Sven, a fourth-year programming student at Breda University of Applied Sciences. My journey started with Scratch, progressed to Unity, and now I specialize in custom game engines & tool development in C++.
With a degree in software development, my current internship at Guerrilla Games and earlier internships at Traverse Research and Little Chicken Game Company, I’ve built strong skills in creating scalable and user-friendly systems.
I primarily code in C++, with experience in C#, Rust, JavaScript, and Python. In my latest project I learned about C++ meta programming by building ImReflect.