University

ImReflect

Reflection-based C++ ImGui wrapper. My first serious attempt at an open-source GitHub project.

Kudzu - Custom voxel game engine

Custom voxel game engine developed in 8 weeks as a student project for both PS5 and PC.

Personal Game Engine

Custom cross-platform game engine for PC and PlayStation 5 in 8 weeks made entirely solo. Engine + Editor + 2 Demos

S3TC Texture Compression

A blog post about S3 Texture Compression. What it is, and how it works.

Kaboom - Return of Kaboom

Together with a cross-disciplinary team of 10 students, I spent 8 weeks remaking Raid on Bungling Bay, an old classic from 1984 in Unreal Engine.

CPU Raytracing - Year 1 - Block C

Developed a CPU-based voxel ray tracer, focusing on low-level CPU programming techniques.

Pitfall 3D - Year 1 - Block B

8-week project to build a complete 3D game from scratch with cross-platform support for the Raspberry Pi.

Pitfall - Year 1 - Block A

8-week C++ game development project recreating Pitfall with custom engine architecture.

Intake

My first C++ project, created as my intake assignment for Breda University of Applied Sciences.