Blogs
Kaboom - Return of Kaboom
Together with a cross-disciplinary team of 10 students, I spent 8 weeks remaking Raid on Bungling Bay, an old classic from 1984 in Unreal Engine.
CPU Raytracing - Year 1 - Block C
Developed a CPU-based voxel ray tracer, focusing on low-level CPU programming techniques.
C++ Playground
Random CPU based C++ projects with experiments, like Particle Simulation (SIMD), Conway’s Game of Life, Verlet Phsyics, and more.
Pitfall 3D - Year 1 - Block B
8-week project to build a complete 3D game from scratch with cross-platform support for the Raspberry Pi.
Pitfall - Year 1 - Block A
8-week C++ game development project recreating Pitfall with custom engine architecture.
Lights Out
A modern remake of the classic Lights Out puzzle game. Available on Android and the web.
Intake
My first C++ project, created as my intake assignment for Breda University of Applied Sciences.
A Puzzle a Day
In 2022, I worked with Norwegian puzzle company DragonFjord to develop and launch the A-Puzzle-A-Day mobile app, a daily puzzle game based on their popular wooden puzzle.