Blogs

Kaboom - Return of Kaboom

Together with a cross-disciplinary team of 10 students, I spent 8 weeks remaking Raid on Bungling Bay, an old classic from 1984 in Unreal Engine.

CPU Raytracing - Year 1 - Block C

Developed a CPU-based voxel ray tracer, focusing on low-level CPU programming techniques.

C++ Playground

Random CPU based C++ projects with experiments, like Particle Simulation (SIMD), Conway’s Game of Life, Verlet Phsyics, and more.

Pitfall 3D - Year 1 - Block B

8-week project to build a complete 3D game from scratch with cross-platform support for the Raspberry Pi.

Pitfall - Year 1 - Block A

8-week C++ game development project recreating Pitfall with custom engine architecture.

Lights Out

A modern remake of the classic Lights Out puzzle game. Available on Android and the web.

Intake

My first C++ project, created as my intake assignment for Breda University of Applied Sciences.

A Puzzle a Day

In 2022, I worked with Norwegian puzzle company DragonFjord to develop and launch the A-Puzzle-A-Day mobile app, a daily puzzle game based on their popular wooden puzzle.